Posts

Playing IP as Coldcaller

Flatting on the BU vs donk leads -we can call our backdoor draws (both straight draws and FD) [but DO NO OVERFLOAT] -> only if we think our opponent is bluffing at a high frequency + their bet is small (1/3) -IF WE THINK WE'LL BE RAISING OUR SETS, WE SHOULD ALSO RAISE WITH SOME BLUFFS (on dry boards) => need to include some raising range with our sets (when stacks are deep) [we should use our bottom pairs (good blockers) and turn it into a bluff] -USE HANDS THAT BLOCK OUR OPPONENT'S VALUE RANGE -when we hit 2nd pair on the turn and villain still bets into us (bigger) and on a dry board -> we can overfold THE BIGGER OUR OPPONENT BET, THE LESS FREQUENCY WE SHOULD RAISE ALWAYS GO STRAIGHT FOR VALUE (it doesn't matter against weak opponents) - do not go for fancy checks-> just go for value (unless vs good regs) - if villain is never bluffing: we can overfold (or go very big for value) - vs bad regs and recs we want to play EXPLOITATIVE -> just pla...

Full House Fold Analysis

Image
On the river, Villain is putting 9000 into the pot of 8300, we have to call 50% of our betting range on the river: we decided that we're folding our busted draws (both open enders and gut shots). However, that still was not enough-> we still need to find 30 more combos to fold. I decided that we should be folding some of our Qx hands to balance our range... -> the best Qx we should fold are the ones that block his bluffs (KTs, JTs) therefore we're folding our QJo and QTo which brings us to 50%. We should just always fold our Q6o preflop this deep though, as that is way too light.

Postflop IP as PFA

Image
[GO BACK TO PRACTICAL HANDS AND DO ANALYSES]  Against big cbet sizing on relatively dry boards -we may choose to turn our bottom pair into a bluff (only against non-donkeys) Cbet vs Check Back + Sizings 1) Position -we have to consider the position on which the villain is playing from (and his range) ->the tighter the villain's flatting range = the less we cbet Lowest cbet frequency: UTG vs UTG+1 Highest cbet frequency: UTG vs BB [we have the highest range advantage] [however, it is also dependant on the board texture] *The higher our equity advantage, the higher our cbet frequency* -we can use PioSolver: but do not follow GTO blindly! 2) Board Texture and Position -the more connected the board to villain's range, the less we have to cbet -the more capped villain's range is, the more we can cbet and also the higher we can size it up (eg. BU vs BB and flop is AK8) -here villain is always 3betting TT+ where their range is capped -> villain only have...

Triple Barrel OOP Analysis #1

Image
MP1 raise Hero (SB) 3Bet MP1 calls Flop: [773]ss Hero cbet half pot MP1 calls Turn: [7] Hero bets 1/3 (sizing for river all-in) MP1 calls River: [A] Hero all-in for 1/2 pot MP1 calls Range Analysis: Hero's betting range on the river Here, we assume that hero would give up his broad ay hands on the turn after villain calls the half pot bet on the flop. We also assume that hero will check his A high hands on the turn to pot control as we already have some showdown value AQ are the candidates for bluffing as we need to find some bluff in this spot to balance our value range [on the turn] Hero's range consist of only value on the river Villain's calling range on the river: If villain knows that hero cannot be bluffing in this spot, villain should fold 100% of their range. However, if we assume that hero will triple barrel with broadway hands: [KTs,KJs,KQs,QTs,QJs,JTs] -now hero has 24 combos of bluff: to 61 value combos ...

River Calldown IP Analysis #2

Image
Hero raise from HJ [KTs] BU and BB calls Flop: [K62]ss BB checks Hero cbet 1/2 BB calls Turn: [6h] BB checks Hero checks River: [Ad] BB leads for 2/3 Hero calls Range analysis: Villain's range on flop and turn: As hero checks the turn, villain's turn range the flop range is exactly the same. It consists of mainly top pairs, second pair, third pair and FD We assume that since the board is wet, villain would be fast playing his sets and two pairs on the flop, thus removing that value part from villain's range Villain's range on the river: Villain's range on the river is very polarized: trips and busted FD His value range consists of: 30 combos His bluffing range consist of: 45 combos Villain is betting 2/3, this means his value to bluff ratio must be 66:33 Here it is 30:45 therefore we should always call 100% However, the assumption that villain will shove every missed FD is invalid. Most of the population are not bluffing...

River Calldown IP Analysis #1

Image
Hero raise UTG+2 BB calls Flop: [T75]rb Hero bet 1/3 BB calls Turn [5c] backdoor FD BB checks Hero bet 1/3 BB calls River [8c] backdoor completes BB donk all-in for 2/3 Range Analysis: Considering the fact that villain calls twice and donk bet the river -we can assume he does not have any bluff in his range... -> there is no possible bluffs that would take this line therefore we can comfortably fold 100% of our bluff catchers and only call with the best value hands. His range consists of only flushes, trips and boats... We should fold our AA here as he cannot be bluffing in this spot [LOOK FOR SPOTS WHERE VILLAIN HAS NO BLUFFING RANGE AT ALL]

River Calldown OOP Analysis #2

Image
UTG+1 raises hero calls HJ [KJo] BU, SB and BB calls Flop: [KT3]rb UTG1 bet 1/4 hero calls all fold Turn: [5c] (backdoor FD) UTG1 bet half pot hero calls River: [9h] UTG1 bet 2/3 hero calls Range analysis: Villain's range on the flop: Here as he bets 1/4, we assume that his range consists of many middle type hands that want project [Tx] as well as underpairs] Villain's range on the turn: Here villain is representing a very strong range, as villain bets into 3 people on the flop. His only bluffs are OESD which is 4 combos of [QJs] His value range consists of top pairs, 2 pairs and sets: 44 combos vs this range we should be only be defending 9% of our range-> we are folding 91% of our range in this scenario. This means we are folding all of our hands except the nuts and two pairs. Even top pair we have to fold.  Villain's range on the river: Since river completes his only bluff [QJs], villain now has a 100% value range, meaning ...